The Trinity Continuum Core Rulebook is the core rulebook that encompasses the basic rules for the Trinity Continuum universe. Players take the role of Talents.
Summary[]
From the back cover description:
- THE ONLY CONSTANT IS CHANGE.
- “Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- - Janeka Spencer, Neptune Foundation first responder
- The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:
- Rules for creating characters within the Trinity Continuum
- Rules for Action Adventure, Intrigue, and Procedural play
- Advice for running genre games and styles of play in the Trinity Continuum
- Information on playing Talents in the modern era
Contents[]
Chapter One: Incidentals[]
In-universe documents and papers detailing the world.
Chapter Two: Character Creation[]

Note to self: Never piss off the IT guy.
Rules for character creation, including Edges.
Chapter Three: Storypath System[]
Includes the core mechanics such as: Scale, Units of Time, Action Types and Sequences, Action-Adventure, Procedurals, Intrigue, and Super-science.
Chapter Four: Combat and Equipment[]
Rules for combat and example equipment.
Chapter Five: The Storyguide[]

Unboxing videos have gotten very dangerous.
Advice for Storyguides on how to create a campaign, build npcs, and decide on the themeing of the game.
Chapter Six: Talents[]
Rules for creating Talents including Moment of Inspiration, Facets, and how many Gifts they start with at character creation
Chapter Seven: Gifts[]
List of the Gifts available to Talents including: Creating your own Gifts, Luck Gifts, and Aptitude Gifts.
Background Information[]
Memorable Quotes[]
Characters[]
Credits[]
- Writers: Jacqueline Hart, Rick Jones, Danielle Lauzon, Matt Miller, Jack Norris, Craig Oxbrow, Lauren Roy, John Snead, Monica Speca, Stephen Tasker, Ben Walker, Peter Woodworth, Tara Zuber
- Developers: Danielle Lauzon, Ian A. A. Watson
- Editor: Dixie Cochran
- Artists: Shen Fei, Pat McEvoy, Felipe Gaona, Michele Giorgi, Bryan Syme, Aaron Acevedo, Marco Gonzales, Jon Reed, Eric Lofgren, James Mosingo, Claudio Pozas, Leif Jones, Mike Chaney
- Art Director: Mike Chaney
- Creative Director: Richard Thomas
- Storypath System by: Rose Bailey, David Brookshaw, Meghan Fitzgerald, Danelle Lauzon, Matt Miller, Neall Raemonn Price, Lauren Roy, Malcolm Sheppard, Stew Wilson
- Special Thanks: The developers would like to thank Charles Andrew Bates, Ken Cliffe, Bruce Baugh, and the rest of the team of giants who helped give us the original Trinity Universe. We’re only here because we stand on your shoulders.
- Danielle Lauzon: Thanks to my husband, Weston Harper, who always has my back. Also, thanks to Neall Raemonn Price for advocating for me, and listening to me when I said you were wrong.
- Ian Watson: I would like to dedicate this book to the memory of James Chandonnet, who taught me that games didn't have to be about the dice you roll, but the stories you tell. I miss you, James. Thanks to Rich Thomas for trusting me.
Keywords[]
Aberrant, Aptitude, Continuum, Edge, Facet, Flux, Gift, Inspired, Nova, Proxy, Psi, Psiad, Psion, Talent
References[]
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