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The Trinity Continuum: Aberrant Rulebook is a supplemental rulebook that introduces Trinity Continuum: Aberrant to the Trinity Continuum universe. Players take the role of Aberrants/Novas.

Summary[]

From the seller's page:

“Novas routinely and cavalierly seem to ignore things like the conservation of mass and energy, the laws of motion, the square-cube law, and many other guidelines used to bring predictability to a chaotic cosmos. For all the talk of ‘quantum entanglement’ and ‘fundamental forces,’ one might as well say that novas are, for all intents and purposes, using magic — or selectively editing reality to conform to their wishes.”

— From Gods Among Us: Novas and the Future of Humanity

Trinity Continuum: Aberrant is a game of superpowered adventure in the near-future of the Trinity Continuum. In 2018, novas — people with superhuman powers — first appeared following the explosion of a space station high above Earth. Now, 10 years later, thousands of novas have transformed the world, using their extraordinary powers to fight crime, clean up the environment, invent new technologies, and create wonders. The presence of novas has also caused problems, and some fear the powerful individuals — first called “aberrants” — due to their unpredictable powers and impact they have on the world around them. Still, love them or hate them, people can’t get enough of novas, and being one is a ticket to instant celebrity, fame, and fortune.

Some highlights of Trinity Continuum: Aberrant include:

  • Details on the super-powered novas and how they fit into the Trinity Continuum
  • Updated Storypath rules and character creation information for novas
  • Dozens of character biographies to quickly populate the world of 2028
  • Storyguide advice on how to run Aberrant in a wide variety of tones and sub-genres
  • Requires the Trinity Continuum Core Rulebook to play

Contents[]

Chapter One: The Day the World Changed[]

Covers the setting lore.

Chapter Two: N!Sight[]

Chapter Three: Reborn in Fire[]

Rules for character creation.

Chapter Four: The Powers That Be[]

Lists the Allegiances found in Aberrant.

Chapter Five: New Systems[]

Chapter Six: Powers and Abilities[]

Chapter Seven: Technology[]

Chapter Eight: Storyguiding[]

Chapter Nine: Opponents and Allies[]

Chapter Ten: Setting Secrets[]

Appendices[]

Quick character creation guide.

Background Information[]

Memorable Quotes[]

Characters[]

Keywords[]

Aberrant, Baseline, Core-Tech, Dark Star, Eruption, Eufiber, Latent, Nova, Nova Age, Nova Tech, The One Race, Quantum Flux, Quantum Tech

References[]

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