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The Scarred Lands is a medieval fantasy setting by for Pathfinder (deprecated) and Dungeons & Dragons 5e OGL. The Scarred Lands was originally published in 2000 in the 3e d20 era, starting with the release of the SL: Creature Collection , which actually beat the official Monster Manual to market. The Scarred Lands was originally an effort to create a setting with in-game reasons for most d20 conventions, such as alignments and classes.

In 2016, Nocturnal Media (founded by White Wolf co-founder Stewart Wieck) and Onyx Path announced a revival of Scarred Lands for both the Pathfinder and Dungeons & Dragons 5th Edition rules systems.[1]

HistoryEdit

The world called Scarn was created by the thirteen Titans. The Titans drew their power from the land itself. They created life and reshaped continents at a whim.

Their children, however, the eight gods, were not tied to the land, but to the people. They could not stand the pain and sadness of Scarn's people as the titans played with their lives for entertainment. So, the eight gods and one titan rose up against the other twelve titans, in what was later called the Divine War.

The Titans were defeated, and imprisoned, for it's impossible to truly kill a Titan.

The battle warped the land, and what was once called Scarn is now called the Scarred Lands.

The "present" of the Scarred Lands is 150 years after the Divine War. The people are rebuilding the world, cities and cultures are prospering, and there may yet be a chance for the Scarred Lands to be Scarn once more.

Races Edit

The playable races of the Scarred Lands are typically broken down into the "Divine races," which are often considered the "good" races -- race created by one of the Gods; others are "Redeemed," members of one of the "evil" Titan-created races who have forsaken their creators and sided with the Gods either during or after the Divine War:


See also Edit

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