This is a list of Edges available in various rulebooks:
Trinity Continuum[]
Mental Edges[]
These Edges are innate mental quirks or the result of unusual training.
- Always Prepared (
)[1]
- Artistic Talent (
to
)[2]
- Danger Sense (
)[2]
- Direction Sense (
)[2]
- Direction Sense (
)[2]
- Iron Will (
to
)[2] See also: Indomitable
- Library (
to
)[2]
- Lightning Calculator (
)[2]
- Photographic Memory (
to
)[3]
- Small Unit Tactics (
)[4]
- Speed Reading (
)[4]
Physical Edges[]
These Edges are innate physical capabilities are specialized training.
- Adrenaline Spike (
)[4]
- Ambidextrous (
)[5]
- Breath Control (
)[5]
- Fast Draw (
)[5]
- Hair Trigger Reflexes (
)[5]
- Keen Sense (
)[5]
- Hardy (
to
)[5]
- Ms. Fix It (
)[5]
- Swift (
)[5]
- Tough Cookie (
)[5]
- Weak Spots (
)[5]
Social Edges[]
These Edges represent innate capabilities or resources your character can access.
- Alternate Identity (
or
)[6]
- Animal Ken (
or
)[7]
- Big Hearted (
)[7]
- Covert (
to
)[7] See also: Endurance
- Fame (
to
)[7] See also: Respected Authority
- Patron (
to
)[8]
- Safe House (
)[9]
- Skilled Liar (
)[9]
- Striking (
)[9]
- Wealth (
to
)[10] See also: Loaded
Style Edges[]
These Edges represent special training. Most require your character to belong to specific Paths, or a certain number of dots in a related Attribute or Skill.
- Demolitions Training (
to
)[11]
- Forceful Martial Arts (
to
)[11]
- Free Running (
to
)[12]
- Precise Martial Arts (
to
)[13]
- Sniper (
to
)[14]
Advanced Combat Maneuvers[]
These Edges represent specialized training and forms that a character cannot gain without a trainer or teacher.
- Armor Expert (
)[15]
- Cool Under Fire (
)[15]
- Deflection Adept (
)[15]
- One Against an Ocean (
)[15]
- Trick Shooter (
)[15]
- Waiting to Greet the Storm (
)[15]
Powered Edges[]
These Edges typically cannot be gained by characters unless they are powered (i.e. Inspired characters: Talents, psions, novas, etc.).
- Artifact (
to
)[16] See also: Armory, Wondrous Item
- Endurance (
)[16]
- Superior Trait (
)[16]
Enhanced Edges[]
These Edges provide larger-than-life versions of other Edges, and typically require those other Edges as prerequisites.
- Endurance (Covert)[16]
- Armory (Artifact)[17]
- Indomitable (Iron Will)[18]
- Loaded (Wealth)[18]
- Respected Authority (Fame)[18]
- Wondrous Item (Artifact)[18]
Name | Rank | Prerequisite | Description | Ref. |
---|---|---|---|---|
Accuracy | 1-5 | Mega-Dexterity equal to Edge Dots | Each dot gain +1 Enhancement on Aim + Dexterity rolls. | TC:Ab p 186 |
Adaption | 1 | Mega-Stamina 3 | As long as user has 1 point of Quantum, user is immune to indirect damage from Environment and do not need to eat, drink, sleep, etc... | TC:Ab p 187 |
Animal Mastery | 1 or 2 | None | At 1, can command or understand normal animals. At 2, can do both. | TC:Ab p 187 |
Body Modification | 1-5 | None | Gain on of the following modification:
|
TC:Ab p 187-188 |
Calming Composure | 1 | Mega-Composure 1 | Meditate to calm emotions of others. | TC:Ab p 188 |
Compelling Presence | 2 | Mega-Presence 2 | Targets within short range must obey the user, unwilling targets can resist. | TC:Ab p 188-189 |
Defense | 1-9 | Mega-Dexterity 1 or Mega-Cunning 1 | Adds +1 to Defense and use higher of Mega-Cunning or Mega-Dexterity. | TC:Ab p 189 |
Dense Flesh | 1-9 | Mega Stamina equal to Edge dots | Add +1 Injury Condition box for each dot. | TC:Ab p 189 |
Detection | 1-5 | Mega-Cunning 1 | Gain an additional sense to detect a particular phenomena. | TC:Ab p 189 |
Digital Manipulation | 1-5 | Mega-Intellect equal to Edge Dots | User can gain control of nearby electronic devices (device's add resist modifier). | TC:Ab p 189 |
Digital Scan | 1 | Mega-Cunning 1 | Can read data on devices within close range, or from visual range with Telecommunicaiton Mega-Edge. | TC:Ab p 189 |
Dreadful Presence | 1 | Mega-Presence 1 | Create negative attitude towards user, but gain +1 Enhancement to indimidate and scare others. | TC:Ab p 190 |
Fast Worker | 2 | Mega-Resolve 1 | Reduce time between crafting milestones for each dot of Mega-Resolve. | TC:Ab p 190 |
Foresight | 1 | Mega-Cunning 1 or Mega-Intellect 1 | Can re-roll a die and choose which result per Dots of Mega-Cunning or Mega-Intellect. | TC:Ab p 190 |
Homunculus | 1 | None | User creates a sentient creature that uses one of their Condition Boxes for health. | TC:Ab p 190 |
Hypnotic Presence | 1 | Mega-Manipulation 1 | User can issue a hypnotic command in target. | TC:Ab p 190 |
Immediate Connection | 1 | Mega-Presence 1 | The user can create a bond immeditiately, 1 dot of Mega-Presence is equal to 1 Milestone or impression. | TC:Ab p 190 |
Immunity | 1 | Mega-Stamina 1 | Reduce rating of Hazards by Mega-Stamina. | TC:Ab p 191 |
Instant Expert | 1 | Mega-Intellect 1 | Gain temporary Skill dots. | TC:Ab p 191 |
Instant Influence | 1 | Mega-Manipulation 1 or Mega-Presence 1 | First encounting someone the user can reflexively roll to manipulate a target's Attitude. | TC:Ab p 191 |
Inventor | 2 | Mega-Intellect 1 | Mega-Crafting gains enhacement from user's Mega-Intellect as Scale. | TC:Ab p 191 |
Mass Influence | 1-5 | Mega-Manipulation 1 or Mega-Presence 1 | User can shift the atmosphere of a crowd of people or animals using Scale. | TC:Ab p 191 |
Mastermind | 1 | Mega-Intellect 1 | Gain points equal to Mega-Intellect that can be spent to increase Dificulty of investigation rolls by 1, reduce Enhancements to procedural rolls by 1, change the conclusion of investigating a clue, or provide +1 Enhancement to thwart the procedural. | TC:Ab p 191 |
Mega-Crush | 1 | Mega-Might 1 | Each spent Quantum increases their power Scale by 1 up to their Quantum Rating. | TC:Ab p 191 |
Mega-Hearing | 1 | Mega-Cunning 1 | Can hear frequencies outside of normal human range. | TC:Ab p 192 |
Mega-Lifting | 1 | Mega-Might 1 | Each spent Quantum increases their lifting Scale by 1 up to their Quantum Rating. | TC:Ab p 192 |
Mega-Scent | 1 | Mega-Cunning 1 | Gain Enhancement equal to Mega-Cunning to track targets by smell. At Mega-Cunning 5+ automatically succeed unless target uses Quantum to mask it. | TC:Ab p 192 |
Mega-Speed | 1 | Mega-Dexterity | Increase speed Scale by Mega-Dexterity dots. | TC:Ab p 192 |
Mega-Vision | 1 | Mega-Cunning 1 | Increase vision magnification Scale by dots in Mega-Cunning. | TC:Ab p 192 |
Micro-Manipulation | 1 | Mega-Cunning 1 | Based on Mega-Cunning, user can manipulate small objects at negative Size. | TC:Ab p 193 |
Mind over Matter | 1 | Mega-Resolve 1 | User can controll bodily functions such as natural heal time. | TC:Ab p 193 |
Movement Mode | 1-5 | None | Gain one mode of movement per dot: Burrowing, Clinging, Gliding, Skimming, Slithering, Swimming, and Swinging. | TC:Ab p 193 |
Multitasking | 1 | Mega-Cunning 1 or Mega-Dexterity 1 | Gain Enhancement to Mixed Actions as well as increased total of actions that can be taken in a single mixed action. | TC:Ab p 193 |
Overwhelming Denial | 1 | Mega Composure 1 or Dreadful Presence | Gain an Enhancement to hide user's activities from others. | TC:Ab p 194 |
Perfectionist | 2 | Mega-Intellect 1 | Can spend Quantum instead of Successes to overcome a Crafting Complication | TC:Ab p 194 |
Pretercognition | 1 | Mega-Cunning 1 | Cost to use Inflict Damage stunt against user increases by 1, Suprise complication is reduced by Mega-Cunning Dots, and gain alert from Storyguide if something is wrong. (Though not explicit as to what that is) | TC:Ab p 194 |
Prodigy | 1 | 1 Dot in chosen Skill | Spend Quantum to gain access to any Skill Trick associated with Chosen Skill. | TC:Ab p 194 |
Prolific | 1 | Mega-Cunning 1 | Each dot represents another poject that user is running simultaneusly. | TC:Ab p 194 |
Q-Tech | 1-9 | None | Can attune to 1 extra Q-tech item per Dot in this Edge. | TC:Ab p 194 |
Quantum Conversion | 1 | None | Can spend Quantum to create environmental hazards for one target or gradually adjust environment. | TC:Ab p 195 |
Quantum Leap | 1 | Mega-Might 2 | Apply Mega-Might to jumping long distances. Each dot of Mega-Might counts as a range band of distance. | TC:Ab p 195 |
Quantum Sense | 1 | None | Spend Quantum to roughly sense surroundings even if blind. | TC:Ab p 195 |
Quickness | 1 | Mega-Dexterity 1 | Increase Scale to finishing tasks by Mega-Dexterity. | TC:Ab p 195 |
Rapid Strike | 1 | Mega-Cunning 1 or Mega-Dexterity 1 | Spend Quantum to Enhancement equal to Mega-Cunning or Mega-Dexterity. Or apply same attack success from one attack to all targets within range. | TC:Ab p 195 |
Regeneration | 1 | Mega-Resolve 1 or Mega-Stamina 1 | Can spend Quantum to reflexively heal injuries. | TC:Ab p 195 |
Resourceful | 2 | Mega-Cunning 1 | Reduce the Milestones to aquaire rare or exotic items by dots in Mega-Cunning. | TC:Ab p 195 |
Revealing Composure | 1 | Mega-Composure 1 | Spend Quantum to create an atmosphere to discern the truth and increase difficulty to decieve. | TC:Ab p 196 |
Revealing Read | 1 | Mega-Cunning 1 | User can accurately predict what a target is thinking, almost on the level of "mind reading". | TC:Ab p 196 |
Scanning Sense | 1-3 | Spectrum Vision | User is able to detect Medium range around itself with radar pulses. | TC:Ab p 196 |
Sensory Shield | 1 | Mega-Cunning 1, Mega-Resolve 1, or Mega-Stamina 1 | Removes complications to use a specific sense up to dots in relevant Mega-Attribute. | TC:Ab p 196 |
Shockwave | 1 | Mega-Might 1 | Area of effect attack via Close Combat + Mega-Might. | TC:Ab p 196 |
Spectrum Vision | 1 | Mega-Vision | Can detect more frequencies beyond infrared and ultraviolet. | TC:Ab p 196 |
Subtel Presence | 1 | Mega-Composure 1 | Reduces user's Transcendence and grants Enhancement to remain unnoticed. | TC:Ab p 196 |
Telecommunication | 1 | None | User can transmit and recieve audio/visual communication from electronics. | TC:Ab p 196 |
Technique | 1-5 | Quantum equal to Edge Dots | Gives an additional setting called a Power Suite to a Quantum Power | TC:Ab p 197 |
Technologist | 2 | Mega-Resolve 1 | Gain Enhancement when overwriting attunment or forming an attunement. | TC:Ab p 197 |
Telepresence | 1 | Mass Influence 3 | Mega-Social influence extends to audience you interact with indirectly. | TC:Ab p 197 |
Thunderclap | 1 | Mega-Might 1 | Area of effect attack via Close Combat + Mega-Might. | TC:Ab p 197 |
Toughness | 1-9 | Quantum equal to Edge Dots | Always count as wearing Armor with specific tags. Additionally gain +1 Durability Scale and can purchase Environmental and Hard armor as regular Power Tags for this. | TC:Ab p 197 |
Ultraperipheral Perception | 1 | Mega-Cunning 1 | 360-degree vision and always count as having 1 Success on Suprise checks, regardless of failure or botch. | TC:Ab p 197 |
Universal Translator | 1 | Mega-Intellect 3 | Can understand any language so long as you are exposed to it for a certain amount of time. | TC:Ab p 197 |
References[]
- ↑ TC: Trinity Continuum Core Rulebook, p. 57
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 TC: Trinity Continuum Core Rulebook, p. 58
- ↑ TC: Trinity Continuum Core Rulebook, p. 58-59
- ↑ 4.0 4.1 4.2 TC: Trinity Continuum Core Rulebook, p. 59
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 TC: Trinity Continuum Core Rulebook, p. 60
- ↑ TC: Trinity Continuum Core Rulebook, p. 60-61
- ↑ 7.0 7.1 7.2 7.3 TC: Trinity Continuum Core Rulebook, p. 61
- ↑ TC: Trinity Continuum Core Rulebook, p. 61-62
- ↑ 9.0 9.1 9.2 TC: Trinity Continuum Core Rulebook, p. 62
- ↑ TC: Trinity Continuum Core Rulebook, p. 62-63
- ↑ 11.0 11.1 TC: Trinity Continuum Core Rulebook, p. 63
- ↑ TC: Trinity Continuum Core Rulebook, p. 63-64
- ↑ TC: Trinity Continuum Core Rulebook, p. 64
- ↑ TC: Trinity Continuum Core Rulebook, p. 64-65
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 TC: Trinity Continuum Core Rulebook, p. 65
- ↑ 16.0 16.1 16.2 16.3 TC: Trinity Continuum Core Rulebook, p. 66
- ↑ TC: Trinity Continuum Core Rulebook, p. 66-67
- ↑ 18.0 18.1 18.2 18.3 TC: Trinity Continuum Core Rulebook, p. 67