Anomaly Powers are special powers used by Anomoly.
List of Anomoly Powers[]
Trinity Continuum Core
Name
Description
Ref.
Enhanced Attack
Add Weapon Tag of rating 2 or less to one of user's attacks.
TC pg 139
Extraordinary Speed
+1 Scale for Speed
TC pg 139
Flight
Gain flight speed which can move two rangebands.
TC pg 139
Hardened Skin
Gain 1 Soft Armor for each instance of this power.
TC pg 139
Heightened Reflexes
Add +1 to Defense for each instance of this power.
TC pg 139
Hyper Intelligent
Gain 1 super-science device and all skill rolls use either Primary or Secondary dicepools.
TC pg 139
Inspired
Gain Inspiration rating equal to Desperation Pool. Can purchase Talent Gifts as Anomaly Powers.
TC pg 139
Multi-limbed
Uses higher of dicepools for mixed actions.
TC pg 139
Natural Weapons
Always armed, +1 Enhancement, Natural weapon cannot be disarmed or destroyed.
TC pg 140
Spitter
Gain natural ranged weapon.
TC pg 140
Trinity Continuum Adventure
Name
Description
Ref.
Alter Environment
User creates a Field Complication.
TC:Ad 273
Colony
User is made up of multiple Minor threats that can split off.
TC:Ad 273
Corporeal Escape
Requires Possession. Once per session, when Taken Out, switch to a spare body.
TC:Ad 273
Discorporate
User becomes incorporeal for 1 round.
TC:Ad 273
Entrap (Type)
User creates a Complication that engulfs nearby targets if not bought off.
TC:Ad 273
Flux Beast
Dramatic Editing is easier to do around this creature, but Gift and Extraordinary Effort costs are increased by 1.
TC:Ad 274
Insubstantial Form
User turns into gaseous form.
TC:Ad 274
Possession
User has alternate host bodies it can use that are usually Storyguide characters.
TC:Ad 274
Power Thief
Using Inspiration around user regains the user 1 Source.
TC:Ad 274
Seeking the Sky
Power Scale and Durability is increased when in open areas.
TC:Ad 274
Size
Add +1 Size Scale per instance of this ability.
TC:Ad pg 275
Space Shift
In response to an attack, user teleports itself and all characters within same range band to a new field.
TC:Ad pg 275
Spawn (Type)
User summons a threat of the listed Type.
TC:Ad pg 275
Telluric Construct
User can reconsitute itself at 1 Health if Taken Out.
TC:Ad pg 275
Tunneling
User can burrow through any solide matter, short of fortified constructions.
TC:Ad pg 275
Unconventional Attack
User can attack with a non-standard dicepool.
TC:Ad pg 275
Unliving
User doesn't suffer damage or complications from biological needs.
TC:Ad pg 275
Variable Immunity
After being damaged, user is immune to that damage type till their next action.
TC:Ad pg 275
Walking Disaster
User creates difficult terrain or Field Complication when they move.
TC:Ad pg 275
Trinity Continuum: Aeon (Aberrant Qualities)
Name
Description
Ref.
Armor
Soft Armor 2 and additional Armor tags based on Corruption.
TC:Æ pg 333
Armor Piercing
Prequisites: Divergent or higher Archetype. Ignore Soft Armor penalties.
TC:Æ pg 333
Baleful Touch
User's attack does extra Injury Condition at Injury Complication level and attack does ongoing damage.
TC:Æ pg 333
Blast
User's attack gains Quality 2 tag and additional Weapon tags based on Corruption.
TC:Æ pg 333
Collateral Damage
Prerequisite: Nemesis or higher Archetype. When User's attack deals damage the immediate area gains Difficult Terrain quality.
TC:Æ pg 333
Colony
Prerequisite: Divergent or higher archetype. Attacks against user suffer Complication 2, unless have Explosive, Gas, or Spread tag.
TC:Æ pg 333
Disembodied
Prerequisite: Nemesis or higher Archetype. User can possess non-player characters or machines. Can only be destroyed via specific psionic Aptitudes.
TC:Æ pg 333
Flight
User can ignore Difficult and Dangerous Terrain.
TC:Æ pg 334
Invunerability
Prerequisite: Divergent or higher Archetype. Immunity to 1 source of damage.
TC:Æ pg 334
Life Drain
Prerequisite: Nemesis or higher Archetype. After a successful attack, user gains +1 Enhancement to Close Combat while target suffers a Complication 1 on physical rolls.
TC:Æ pg 334
Monsterous Presence
Prerequisite: Nemesis or higher Archetype. Only Tier 2 or Higher characters can oppose or attack user.
TC:Æ pg 334
Multi-tasking
User uses higher pool on mixed actions.
TC:Æ pg 334
Psychic Disbelief
Prerequisite: Divergent or higher Archetype. User cannot be targeted by Path actions and attempts to trick allies into assisting against the user gain Difficulty 2.
TC:Æ pg 334
Quantum Flare
Prerequisite: Nemesis or higher Archetype. User increases Defense when they take damage.
TC:Æ pg 334
Regeneration
Prerequisite: Nemesis or higher Archetype. User heals 1 Injury Condition each round, but is vunerable to 1 Damage type.
TC:Æ pg 334
Swarm
One Divergent or higher Archetype Aberrant is designated leader. Other antagonists with Swarm trait gain bonuses to attacking the same target so long as the Leader is still alive.
TC:Æ pg 335
Unseen
User has invisibility and can make surprise attacks in the middle of combat. But must take a Vunerability that the Invisibility doesn't work against.
TC:Æ pg 335
Unstoppable
Prerequisite: Nemesis or higher Archetype. User gains +1 to Size scale.